GARTH Nix has been a full-time writer since 2001. He has worked as a literary agent, marketing consultant, book editor, book publicist, book sales representative, bookseller and as a part-time soldier in the Australian Army Reserve. Garth’s books include the award-winning fantasy novels Sabriel, Lirael and Abhorsen and the science fiction novels Shade’s Children and A Confusion of Princes. His fantasy novels for children include The Ragwitch; the six books of The Seventh Tower sequence; The Keys to the Kingdom series; and the Troubletwisters books (with Sean Williams).
More than five million copies of Garth’s books have been sold around the world. His books have appeared on the bestseller lists of The New York Times, Publishers Weekly, The Guardian andThe Australian, and his work has been translated into 40 languages.
Garth also produced the IF Award-winning and ACTAA-nominated short animated film The Missing Key, directed by Jonathan Nix; is a silent partner in the literary agency Curtis Brown (Australia); and is a co-founder of the online games developer Creative Enclave.
He lives in a Sydney beach suburb with his wife and two children. Find him online atwww.garthnix.com.
You and Sean Williams looked to be having fun with the whiteboard when it came to plotting out your Troubletwisters series. How did the two of you go about collaborating on that series?
The whiteboard video you can see on YouTube is a kind of condensed version of how it actually works. Basically, we got together at various times to work out the story in considerable detail, building up a chapter outline for the first book, and a backgrounder for the characters, setting and so on. Then I wrote the first chapter, Sean took it away and wrote the first draft of the rest of the book, mostly following the chapter outline but varying where he wanted to or thought it necessary. Then he flicked it back to me, and I revised it, sent it back again and he revised it, and so on for a couple of iterations. We also discussed any major changes as we went along. The end result is that when we look at any given page, neither of us can remember who wrote what, it is a true joint effort. We’ve repeated this basic process in the next two books, including the one that is just out now, Troubletwisters: The Monster.
A Confusion of Princes is based on a computer game and you’ve done a great job of absorbing the game conventions such as respawning into the narrative. What were the challenges of this adaptation, if that’s a fair description of the process?
It would be more accurate to say that the game, Imperial Galaxy, shares a background with the book. I actually had started writing the book first, then when Phil Wallach and I began work on the game, I suggested we use the background of the galactic empire, the three teks and so on, for the game. I had intended to finish the book earlier, but got distracted, so a kind of limited subset of the game came out in a beta version before the book was finished. You can play that game at www.imperialgalaxy.com, but essentially the game is stalled at the moment for lack of funds, and has been frozen for about two years now. We do still hope to return to it at some stage.
You’ve been branching out and drawing on your family’s various skills as well: a very well received short film, self-publishing a collection of Sir Hereward stories, the computer game and the novel, and goodness knows what else. What have been the biggest pleasures you’ve found from exploring these diverse creative worlds?
The film, The Missing Key (trailers at www.themissingkey.com), is very much my brother Jonathan Nix’s work. I co-produced it, but had little creative input, just the business management and so on typical of a producer. It has won a bunch of awards, and I am pleased to be an IF Award-winning and ACTAA-nominated producer, but I can’t take much of the credit.
I self-published Sir Hereward and Mister Fitz: Three Adventures as an experiment to test new digital waters. I like to keep up with and investigate publishing trends and changes were I can. I do like to be involved in various ventures and activities, and I like to use my business mind as well as my fiction-writing faculties.
What Australian works have you loved recently?
I was enthralled by Margo Lanagan‘s Sea Hearts and greatly enjoyed Dave Freer‘s Cuttlefish (not yet released), but in general I haven’t read much Australian (or in fact any) science fiction or fantasy. I’ve been mostly reading non-fiction, particularly history. I was kind of shocked at myself when I realised how little of the Aurealis shortlist I’d read at the awards ceremony last month, so I have picked up a bunch of books and stories to read when I get the chance.
What have been some of the biggest changes in Australian speculative fiction in the past two years since Aussiecon 4?
I’m not sure changes are obvious until much later, perhaps six, seven or even 10 years, when you can look back and point to things that have become significant or made an impact over time. That said, I think in general it is encouraging to see so many people involved in reading and writing speculative fiction, and to see more and more Australian authors getting a foothold in the USA and UK, and in translation.